
Took several days to finally get this guy posed. Tried rigging and posing him in zbrush, but the zbrush rig just made a mess of the mesh. In the end I had to export out a low poly version of the mesh. rig it, and then pose it. After that I just imported back to zbrush. Found that after I had imported, that I needed to re-do the sculpt on the body, so that is what I am working on now.
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