Sunday, January 10, 2010
A series of random kitchen/restaurant props that will be used in some architectural design model. These were quick models. Only had 2 days to model and texture them so used a lot of procedural maps to make things easier.
The fruit I sculpted in zbrush and then decimated them to import them into max. I did them in zbrush mainly as a means for me to learn the basics a bit better with this amazing tool. I could have easily done them in max too and used a displacement map to get the fine pours, but they were the perfect simple models to learn the basics with.
These images are just showing the models in standard scanline renders with very basic shaders, but the final models will be done out in mental ray, so all the metal and glass will look a lot more like it should when they are done.